
Everytime I die it feels like its random in how much progress I lose. But it has some problems in the switch version that I hope will eventually be patched out. Sometimes I keep the items in my hand and return to the start of the current chapter, other times I go back to chapter one with my held items, and others still I start completely over with the game is genuinely fun and I enjoy it.

The game is genuinely fun and I enjoy it. Procedurally generated islands are varied and interesting and if there was more crafting paths, it could have made for a fun puzzle with ships showing the journey, but instead there are only a few hull choices that are limited by which of the resources you have unlocked by progressing through the chapters.

Only when you randomly come to a fall stop does it take away from the fun. Sailing in this game is both intuitive and rarely punishing, but does take a little thought. One of the best parts of any survival game is always base building, but windbound’s single campaign direction with limited resources really limits the staying power of the game as you need to keep moving before all the resources are gone. Sailing in A fairly short game with beautiful art but severe bugs and crashes which limit what otherwise could have been a fun if short lived experience.

A fairly short game with beautiful art but severe bugs and crashes which limit what otherwise could have been a fun if short lived experience.
